WrestleQuest's story is basically a mix of a tale of a down-home wrestler who makes it big and a giant homage to a '90s-era toybox. Unfortunately for him, there's a whole lot getting in the way, including crooked promotions, egotistical rivals, and a lot of angry toys. A talented up-and-coming rookie, he sets out on a quest to prove himself to the biggest toy federation. Players control of Randy "Muchacho Man" Santos, a toy (seemingly a bootleg of the man himself) determined to become the best damn wrestler. Think "Toy Story" but with more body slams. The entire game is set in a kid's playroom and focuses on sentient toys. It's wrestling as seen through the imagination of a young kid who made his toy Jurassic Park raptor fight some of the WWF's finest. Why do I mention all of this? Because WrestleQuest is the video game embodiment of that exact concept. They were darn good action figures and often took part in my toy adventures. ![]() I can't speak for everyone, but even as a non-fan, I had more than my share of action figures and bulky semi-articulated avatars of exaggerated over-the-top personalities. "Macho Man" Randy Savage, Jake "The Snake" Roberts, Brett Hart, the Undertaker and more were so omnipresent that they transcended their ring performances. ![]() ![]() You can't grow up in the '90s without being aware of wrestling to some degree. While I was growing up, I was never a big wrestling fan.
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